September 28, 2011
Kindle Fire Announced And Priced

It seems like every time I buy something new, in a week it is outdated and something better has hit the scene. This includes the Kindle, as I recently purchased one for my wife. Now she enjoys the convenience of the Kindle and the ease of use, but of course Amazon has just announced the Kindle Fire. And if I would have held out a little longer I probably would have picked up the Kindle Fire for her, and below are some of the reasons why.

Movies, apps, games, music, reading and more, plus Amazon’s revolutionary, cloud-accelerated web browser

18 million movies, TV shows, songs, magazines, and books

Amazon Appstore - thousands of popular apps and games

Ultra-fast web browsing - Amazon Silk

Free cloud storage for all your Amazon content

Vibrant color touchscreen with extra-wide viewing angle

Fast, powerful dual-core processor

Amazon Prime members enjoy unlimited, instant streaming of over 10,000 popular movies and TV shows

Now this will be no iPad killer by any means. But here is a side by side comparison for you to take a look at.

The Kindle Fire will feature a new web browser named Amazon Silk. Here is a short video featuring Amazon Silk:

Amazon.com is taking pre-orders right now, so if you want to secure your Kindle Fire when it is released click on the P*N’s Amazon.com Store link, type in Kindle Fire and secure your now.

But wait there is more! Amazon has also announced the all-new Kindle for only $79, two new touch Kindles – Kindle Touch and Kindle Touch 3G – for $99 and $149.

The all-new Kindle - Lighter, smaller, faster

30% lighter, less than 6 ounces

18% smaller body, same 6” screen size - Fits in your pocket

Most advanced E Ink display, reads like paper

Built in Wi-Fi - Get books in 60 seconds

Massive book selection, over 800,000 titles are $9.99 or less

New - Borrow Kindle books from your public library

Simple-to-use touchscreen, with audio and built-in Wi-Fi

Most-advanced E Ink display, now with multi-touch

New sleek design - 8% lighter, 11% smaller, holds 3,000 books

Text-to-speech, plus audio books and mp3s

Built in Wi-Fi - Get books in 60 seconds

Massive book selection, over 800,000 titles are $9.99 or less

New - Borrow Kindle books from your public library

Top-of-the-line e-reader, with touch and free 3G wireless

Free 3G wireless, no annual contracts or monthly fees. Learn more

Download books anywhere, no hunting for Wi-Fi hotspots

3G wireless works globally

Most-advanced E Ink display, now with multi-touch

New sleek design - 8% lighter, 11% smaller, holds 3,000 books

Text-to-speech, plus audio books and mp3s

Massive book selection, over 800,000 titles are $9.99 or less

New - Borrow Kindle books from your public library

Just a reminder Platform Nation, if you are going to pre-order any of the new Kindles be sure to pre-order from the P*N Amazon.com Store front, and type in which model you will be pre-ordering.

Anyone want to buy a slightly used Kindle?

September 28, 2011
L.A. Noire PC Release Date And System Specs Announced

Rockstar has just released details for L.A. Noire The Complete Edition and we have them right here for your viewing pleasure. Now The Complete Edition will include all downloadable add-ons and cases. The Complete Edition will include all previously released DLC from the console versions, including the “Nicholson Electroplating” Arson case, “Reefer Madness” Vice case, “The Consul’s Car” Traffic case, “The Naked City” Vice case and “A Slip of the Tongue” Traffic case.

Here are the system specifications:

· Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3 / OnLive for PC or Mac;
· Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz;
· RAM: 2GB to 8GB;
· Hard drive space: 16GB;
· Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD 3000 512MB to Radeon HD 6850 1024MB;
· Sound Card: 100% DirectX 9 Compatible;
· DVD Drive.

L.A. Noire: The Complete Edition will set you back $49.99 / €49.99 / £39.99, on Windows PC, Steam, and OnLive in North America on November 8, 2011 and in Europe on November 11, 2011.

September 28, 2011
A Simple Question: Collector’s Edition Games

Call it what you want, Players Edition, Collector’s Edition, Hardened Edition: some big profile games get the special treatment, with special packaging, bonus materials, and a higher price tag.  You can check this list to see if your favorite game was a collector’s edition at one point. With some upcoming AAA titles featuring some rather robust Special Edition bundles, including Modern Warfare 3 and Elder Scrolls: Skyrim, it got me thinking about why people buy these special editions.

What feature most appeals to you when purchasing a game’s Collector’s Edition?

(You may need to refresh the page to see the poll)

There’s a lot of options to choose from, so pick the one that typically most influences your decision to purchase these types of games (and yes, I know that influence can vary based on the game).  Me personally, I honestly can’t remember the last time I picked up a Collector’s Edition version of a game; I certainly have not done so with any current generation consoles.  I don’t really count Rock Band, since you need the instruments to play, but if I had to give a driving reason behind purchasing a collector’s edition, it would probably be for bonus major physical items.  It would take something major to upsell me to spend sometimes more than double the original cost of a game.  But that’s just me.

What do you think? Vote above, and comment below!

View previous ASQ: Gears of War Exclusivity (With Recap)


A Simple Question (ASQ) is a weekly segment for Platform Nation. Each week on Monday, I’ll ask a question on Twitter at #PNASQ. Give a response and let the world know what you think; there is no right or wrong answer here. If you have a suggestion for a question, hit me up on twitter @vttym.

September 27, 2011
New “Football Freeks” Released for FIFA 2012

Kontrol Freeks is stopping at nothing to help you master every game possible. Fifa Soccer releases this week for Xbox 360, PlayStation 3, Wii, PC, and basically any other platform you could want.

The new Football Freeks from Kontrol Freeks will help you master the new edition of the best-selling soccer (or football, as half the world calls it) game. Not only do the Football Freeks look like little soccer balls glued to your controller but their convex shape and nubbed texture gives you maximum control over the ball.

Of course the Football Freeks are not made exclusively for just Fifa. Fans of Pro Evolution Soccer and Pure Football can also enjoy the grip-enhancing add-ons.

Available now for $10 a pair, KontrolFreeks’ Football Freeks for both Xbox 360 and PS3 controllers, as well as a variety of third-party controllers, are sure to be a worthy addition to any soccer or football fans Arsenal arsenal.

September 27, 2011
Blue Snowball USB Mic Review

When you hear the word snowball, your mind puts you in your favorite winter sport activity, whether it be snowboarding, skiing, or just a plain old fashion snowball fight in the neighborhood. But if you say Blue Snowball, almost all podcasters and garage bands know the name, and they will tell you that the Blue Snowball is what they use to record their favorite track or podcast. Now just because a lot of people use some sort of Blue product, does this mean the Blue Snowball is right for you? Let’s take a look and see how the Snowball fares in my book.

The packaging for the Snowball, as you will see in the pictures below, is compact, with all the essential parts ready for use and easy to open. No need to grab your scissors to get through any plastic packaging, as the Snowball is packaged for convenience. Now, I know packaging isn’t why we buy a product, but if the packaging looks good, it will attract our attention, and the Blue Snowball does just that. When you see it on a retailer’s shelf, you will definitely want to take a second look at the Blue Snowball.

Installation could not be easier, as it is a direct plug and play mic for Windows PC and Mac. If you are able to insert a USB plug into your computer, then you can install the Snowball without a problem. I installed mine on my laptop, and within seconds it was ready for use.

System Requirements
PC: Windows 7, Windows Vista, XP Home Edition or XP Professional
USB 1.0 or 2.0; 64MB RAM (minimum)

Macintosh: Mac OSX ( 10.6.4 or higher )
USB 1.0 or 2.0; 64MB RAM (minimum)

Once I really got into the Snowball, I found that not only could I use my Snowball to record my favorite podcast, but I could use it to record my favorite song I may be singing (not that I will be competing in American Idol anytime soon). What is nice about the Snowball is that you do not have to lug around your laptop or even your mini netbook, because the Blue can be used on your iPad (iOS 4.3 update needed) as well. If you pair up your Blue with, lets say GarageBand, fiRe or any recording app of your choice, you have recording on the go with your iPad.

The Snowball has 3 settings that are easy to change on the fly, and are accessible on the back of the mic.

Here are the settings for you to take a look at:

First Position: activates cardioid capsule Applications: speech, vocals, podcasting
Second Position: activates the cardioid capsule with a -10dB PAD Applications: live music, loud sound sources
Third Position: activates the omni capsule Applications: conferences, interviews, environmental recordings

The overall quality of this mic is superb. Not only is it well constructed from the base up, it looks really good. It does not take up much room, so you will still have room on your desk for other things, which is a plus for me as sometimes it takes me forever to set up everything up on my messy desk.

There are a lot of alternatives on the market for an easy-to-use mic, but if you are looking for one that is excellent quality, affordably priced and most of all, a mic that just makes what you are recording sound the way it was intended to, then this one is for you. So if you are a just starting up a podcast, or if you are a veteran at recording, Blue’s Snowball is a microphone you should really be checking out. The mic usually will set you back $99, but if you checkout P*N’s Amazon.com Store, you will find the mic on sale for $71.29, so act fast and click on the picture below. Checkout the Snowball in action by listening to the latest episode of P*N’s Lock and Load.

September 27, 2011
Fallout: New Vegas Courier’s Stash And Gun Runner’s Arsenal Now Available

We have some information to share with the Fallout: New Vegas fans out there. Today is the day you will be able to grab up the newest DLC’s for New Vegas, Courier’s Stand and Gun Runner’s Arsenal. The newest DLC’s are available for Xbox 360, Steam and for the PlayStation 3. So how much will the newest DLC’s set you back?

Here are the details:

Courier’s Stash (Xbox LIVE for 160 Microsoft points, PlayStation Network and Steam for $1.99) gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.

Gun Runners’ Arsenal (Xbox LIVE for 320 Microsoft points, PlayStation Network and Steam for $3.99) increases the range of unique weapons, weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.

Here is a look at what the Gun Runners DLC will include:

Among the unqiue weapons added are the Bozar, an all-powerful 5.56mm Light Machine Gun, the Smitty Special, an overwhelming variant of the Plasma Caster, the MFC Cluster mine, the Esther, a unique Mini Nuke Launcher, and the ridiculous Nuka Breaker – a new melee weapon made from a Nuka-Cola neon sign. In total Gun Runners’ Arsenal adds 27 new weapons, 40 new weapon modifications for existing weapons, 18 new new recipes, and 29 new ammo types — including the 12 Ga. Dragon’s Breath, Hive Missiles, and 25mm/40mm Plasma Grenades. Finally, Gun Runners’ Arsenal also adds more than 20 all-new challenges to the Mojave Wasteland.

So if you are looking to get more out of Fallout: New Vegas be sure to checkout these new DLC’s.

7:20am  |   URL: http://tmblr.co/ZrfPPy9-PCB-
Filed under: tumblrize 
September 26, 2011
The Darkness Returns This February

When Starbreeze Studios released The Darkness in 2007, it garnered a fair amount of praise — with over a million copies sold, it seemed inevitable that there would be a sequel. Now, under the development of Digital Extremes, The Darkness has returned.

It’s been two years since Jackie used his power to kill the men responsible for his girlfriend’s murder. He’s been unable to shake the memory of Jenny’s death since bottling up The Darkness and now it wants out. A botched attempt on Jackie’s life opens the door for The Darkness to reemerge, and sets Jackie on a brutal and personal journey as he unravels the mystery behind the attack and the motives of The Darkness.

On top of the recently released trailer, the official website for The Darkenss 2 offers a few key bullet points:

QUAD-WIELDING CHAOS
Slash, grab, and throw objects and enemies with the Demon Arms while simultaneously firing two weapons, adding a new dimension to the FPS category.

HARNESS AN UNSTOPPABLE POWER
Master the Demon Arms and summon the powers of The Darkness for even more explosive gameplay.

KILL THE LIGHTS
The vicious powers of The Darkness manifest only in the shadows so use the environment to your advantage and watch out for enemies who will use light as a weapon.

INTENSE AND PERSONAL JOURNEY
Experience a dark, twisted and gripping story written exclusively for the game by acclaimed comic book author Paul Jenkins whose credits also include The Incredible Hulk, Wolverine, and the original The Darkness game.

DISTINCTIVE GRAPHIC-NOIR STYLE
Graphic novel shading and color combined with the dramatic lighting of film noir pays tribute to the source material and brings the pages of the comic series to life. Inspired by the popular comic book series created by Top Cow.

The Darkness 2 will be release on February 7, 2012, and it will be available on the Xbox 360, PlayStation 3, and PC.

Trailer comes courtesy of Giant Bomb

September 26, 2011
Crysis To Consoles On October 4

Ah, 2007 was such a simpler time. R.E.M. was still together, Superman had long sleeves, and Crysis had just started its reign as the ultimate PC gaming benchmark. If your computer could handle Crysis at maxed-out settings, then you weren’t one of the sorry suckers who tried and failed and wound up weeping in the corner over your melted processor.

And by Crysis’ release, both the Xbox 360 and PS3 had been out for over a year, but neither had the game on its respective release slate. The likely culprit was that it was just too demanding in the current gaming landscape: third-party developers didn’t know how to optimize for these new consoles.

Cut to today, and the console Crysis remake announced earlier this month is now dated for October 4th of this year for Xbox 360 and PS3 as a $20 downloadable title. It will run on the much more friendly (to a fault) CryEngine 3, the same engine that ran Crysis 2 from earlier this year.

Source: Shacknews

September 26, 2011
Flick Hoops Review (iOS)

Game Review: Flick Hoops
Release: Aug 4th, 2011
Developer: Battery Acid Games
MSRP: $0.99
Rating: (Age): 4+
Version: 1.0
Size: 20.7 MB
Website: iTunes Link

In Flick Hoops, you have to throw a basketball into the hoop, with various things affecting whether you score or not.

If you have played certain other games, the best example being Paper Toss, the basic gameplay involves you launching a basketball into a hoop, while a fan is blowing in different directions at different speeds, therefore affecting the trajectory of the basketball.

You can control the direction of the basketball in two ways, by aiming and swiping from a different part, which I found very difficult to change and be precise as in most cases the ball flew whichever way it wanted. The other control method involves you turning your device, the only problem being, the game really doesn’t describe what direction you have to tilt your device, and doesn’t really give any kind of introduction on how to play the game, it just throws you straight into the court and expects you to figure it out yourself. This was my biggest gripe with the game. I wasn’t expecting much structure, but the game feels so empty, you have the typical Arcade mode, where you have to throw the ball and try set a new record. Also you have a “hard mode” which makes it a little harder (faster fan speed).

Even though the game does have Leaderboards on Game Center, you really have no motivation to try and get a high score and while the game has multiple challenges, such as score a certain amount of hoops in a time limit. They become difficult after a while due to the unpredictable nature of the controls.

While Flick Hoops could be an addictive game, it is missing some fundamental features and just doesn’t want you coming back for more.

Stay away from

September 26, 2011
Red Orchestra 2: Heroes of Stalingrad. Head 2 Head Review

Game Review:  Red Orchestra 2: Heroes of Stalingrad
Release:  Sept 13th 2011
Genre: Shooter
Developer: Tripwire Interactive
Available Platforms: PC only
Players: Single & Multiplayer
MSRP: $39.99
ESRB Rating: Mature
Website: Tripwire Interactive

This review will be a little different than our normal format here at Platform Nation. We feel that Red Orchestra 2 players have such differing opinions and experiences that the game deserves two points of view on our review of it. So without further ado, I will be reviewing this with Platform Nation’s very own Vincent Lynch.

Paul:

While downloading this on Steam I was getting very excited about it. I’d seen the screenshots and the trailers and expected nothing less than a brilliant shooter that only a PC could power comfortably.

What a fool I was.

As I loaded the game up I saw that it had not one, but two campaigns. The first had me playing as Axis (are we allowed to say Nazi anymore?) and the second campaign had me playing as a Russian. Both of these sounded like they would be really interesting. I expected the Axis campaign to humanise the soldiers who fought for Hitler, to portray them as the young men that they were, with lives back home. That didn’t happen.

What did happen was a poorly scripted black and white movie between each level that told no real story and gave me no real incentive to complete my objectives other than the fact that they were there to complete. It just all felt so pointless without any narrative. Now I know that this hearkens back to old school shooters when the objective was to just shoot whatever crosses your path but we expect more as gamers these days. These are the days where games tell stories as well as delivering some kick-ass gameplay. These are the days when it’s not enough to just run and gun, we need motivation, character development and damn it, we need to know why we should take warehouse #1.

Red Orchestra 2 gives us none of that. In fact it is so obviously not interested in any kind of narrative that when I turned to my AI team-mate, I saw his name was Fritz6.

Seriously.

I got so bored that I made up my own stories. You see, Fritz6 had a young sweetheart in Canada who he had to leave and answer the call back to the Fatherland so that he could fight for his country. He still wrote to her though and when a bullet came out of nowhere and ripped through his chest he gave me a bloodstained letter, asking me to promise that I would send it to his sweetheart. I told him I would send it. Then I ran into the middle of warehouse #1, guns blazing with vengeance on my mind – and promptly got my fool head blown off by a bullet from unknown origin.

My spirit then rose from my body and suddenly I became Fritz7, machine gunner.

It’s awful. Single player is simply multiplayer maps populated with bots and passed off as a campaign. I felt insulted.

The goals aren’t defined very well, making it easy to lose your team and end up on the wrong end of the map picking edelweiss and scratching your ass while the fritz bots do all the work.

Dying in Red Orchestra is brutal and often feels unfair, although I’m sure it also felt that way in real war so I won’t complain too much about it but it does spoil the fun somewhat.

[caption id=”attachment_98632” align=”aligncenter” width=”300” caption=”Okay Fritz’s - Chaaarge!!!”][/caption]

Vince:

While I get annoyed from dying I never feel as if it’s unfair. In other shooters like Call of Duty I get frustrated to no end when people get kills by using “dolphin diving” and other exploits to gain the upper hand. But in Red Orchestra 2 everything feels so balanced, and most often I find my deaths are due to my own impatience. If I had crawled across the street instead of trying to make some half-witted attempt to run head on into enemy machine guns I might still be alive…

Paul:

The guns in Red Orchestra are great though, and shooting feels good. There is also a distinct lack of HUD with ammo information etc which I found refreshing as it made me keep checking my ammo situation before I took a shot. The graphics are also nice to look at, albeit a little bare in some places. The main problem is that the graphics are so badly optimised that a powerful system is needed to get everything running smoothly on ultra.

I was quickly introduced to the Team command system after proving my worth in the first mission and being promoted. I can honestly say that I’ve never played with a system that is less intuitive than Red Orchestra 2’s clunky team command ‘dial’. I told a couple of Fritz bots to take cover behind a wall and they ran in front of it, getting themselves ripped apart by bullets in the process. I asked a couple of other Fritz bots to attack an area so that it would flush out some Russians but they ran around like idiots. It felt like my whole AI team had just arrived on the short bus and after battling with the system in the first place, I really didn’t appreciate that.

In the end I just gave up with telling Fritz bots what to do and just followed them into battle.

[caption id=”attachment_98633” align=”aligncenter” width=”300” caption=”Now that’s a gun!”][/caption]

Vince:

It’s a tradition for PC games to tack on multiplayer in these situations. Only now in modern Western game design are we seeing an emphasis on both singleplayer and multiplayer in franchises that were historically based around online play (such as Bad Company 2). Classics like Unreal Tournament, Battlefield, and many other series’ usually featured single-player modes that were just meant for practicing, and Red Orchestra 2 is no exception. In many ways Red Orchestra 2 does not feel modern at all; instead it comes much closer to capturing the essence of 90’s PC shooters. The original game was solely multiplayer and that is all I expected from the sequel. It is true that the single-player in this game is very lacking, and I experienced many of the same problems as Paul. I too had soldiers running to cover on the wrong side of a fence or wall. They also seemed to ignore orders to hold position or follow me, and often I felt that most of the mission objectives were being completed by them and not by me. But I don’t want to punish the game for including a singleplayer, even if it is fairly lacking. What I did find quite questionable though was the lack of a multiplayer tutorial. The initial missions of the singleplayer teach you basics, such as aiming and taking cover. But no where are the modes or mechanics of the multiplayer explained, such as what you should be doing as a Squad Leader or how weapon encumberment works.

Paul:

I loved the (now) old school shooters of the ‘90’s and even though some games had a non-existent singleplayer and an amazing multiplayer, there were others that had both. Games such as Medal of Honour: Allied Assault (a game which stole a lot of hours from me) paved the way for the games of today, showing that you can have a great story and still leave room for brilliant multiplayer action. Truly this was the evolution of modern day gaming. I have no problems with a game being solely based around multiplayer, my problem is being tempted with not one but TWO singleplayer campaigns that turn out to be rubbish. Paying customers should expect more these days.

After my awful experiences with Red Orchestra 2’s single player campaigns, I soldiered on with a very British stiff upper lip and delved into Multiplayer. This game is obviously multiplayer focused so what could go wrong? Surely this is where I would be wooed by the genius work that Tripwire had put into the Unreal engine.

Most of the time, the game would crash when I tried refreshing the server list which never seemed to appear for me. It told me that there were thousands of people playing but no servers. I read somewhere that restarting the game helped sometimes and so I kept trying this until eventually I found a server, started the game and got shot by some idiot miles away from me who was spraying a submachine gun wildly and getting lucky pot-shots that killed way too easily. Hardly balanced, I thought, but carried on, hoping it was just a fluke.

Then I was killed multiple times by spawn campers – in fact, the amount of spawn campers sickened me. Even though the game has Punkbuster protection, it sure doesn’t bust spawn camping punks. Yes, I am bitter.

[caption id=”attachment_98637” align=”aligncenter” width=”300” caption=”There’s snow business like war business!”][/caption]

Vince: I did not have as many technical problems as Paul, but that’s not to say I didn’t have any. In fact I had a lot. Sound cutting out completely (even after the recent patch that supposedly fixed it), random freezing and crashing, stuttering, and overall horrid performance. On my 8800GT with almost all settings at low the game still struggles to stay at 30fps, and this isn’t some proprietary engine pushing state of the art effects, this is Unreal Engine 3, an engine so scalable it’s been ported to the iPhone. But somehow Red Orchestra 2, which does nothing notable in the graphics department – even on higher settings, can’t manage to run properly on high spec computers.

However when the game is working smoothly it is simply fantastic. Many realistic shooters fail to blend realism with fun properly. It may be realistic to walk a mile only to be taken out by an enemy you never saw, but it is certainly not fun. The original Red Orchestra suffered similar problems, often straying too far towards realism and making it incredibly hard for new players to get into the game. Red Orchestra 2, however, feels more refined, almost perfected, when it comes to mechanics. The cover system works smoother and more consistently, and is also easier to use. No longer do you have to position your gun in the perfect way to get it to stabilize. Aiming mechanics have also expanded, but at the same time, have become easier to learn. You can adjust sights for long-range shots and even switch between iron sights and scopes, and a new secondary zoom gives players a higher chance to be accurate. More importantly these new mechanics add depth to the combat without being exploitable.  Running off Unreal Engine 2, Red Orchestra’s mechanics felt shoe-horned in; the game was playable, but it was certainly jittery. The additional experience and development time given to Red Orchestra 2 has helped fix those problems mostly, though it’s obvious the game still wasn’t given enough time. Certain bugs extend past just poor optimization, the most annoying being the bugged healing system and unintentional gun jamming. By default Left-Control is bound to be the button for healing, entering cover, and picking up weapons, and while you can change that to another button your cannot separate the functions. This leads to unavoidable deaths when you are trying to patch a wound, yet instead you keep exchanging your weapon with your dead comrades’. As far as I am aware, Red Orchestra 2 does not simulate gun jamming, yet many times when you spawn your gun will fail to fire for the first shot. The first patch was released earlier this week, but it failed to fix half the problems it claimed to address, making me wary of how long it will take to work out all the problems with this game.

[caption id=”attachment_98638” align=”aligncenter” width=”300” caption=”Guys, shush - I think I hear something.”][/caption]

Paul:

The thing is, when Red Orchestra 2’s multiplayer works, it works brilliantly and I get these short moments of clarity where I can see the game as the stunning, hectic and immense experience that it’s supposed to be. The other 98% of the time I see a broken game that was rushed out. It’s such a shame.

Vince:

I think the game works brilliantly much more often. Sure it’s annoying when the game crashes unexpectedly, or you spend the majority of the match looking at the respawn timer. But I was enjoying myself far more often than I was being annoyed. I don’t want to gloat, but I usually find myself very close to the top of the scoreboard, which I think is a major contributing factor to my enjoyment.  Red Orchestra 2 is a great game, but it’s not for casual players. If you don’t have time to invest in the game then it’s probably worth waiting until you can. It takes a lot of practice, slow-methodical movement, and quick reaction time to get good, but when you do it’s worth it. The satisfaction I get from taking out a enemy with a single rifle shot from 250 meters away, or from cleaning out a whole enemy building on a hot streak is unmatched by any other game. Red Orchestra reminds me how much impact one soldier can have, and makes that feeling a reality in the game. Knowing a round was won due to your efforts is extremely gratifying and no other modern shooter gives me the same level of fun.

Paul:

For those thinking of buying this game, I would suggest you wait a while and see if it gets fixed because it should never have been released in this state. It’s like paying to play an open Alpha. The graphics are so poorly optimised that a powerhouse of a system is needed and even then it can chug slightly. Anyone with a low to mid range system will have lots of problems, I had enough of my own running it on a 5890 complemented by a quad core processer and 8gb of DDR3. If you read the Tripwire forums, you’ll see that many, many people are also having lots of problems with this game.

Vince:

Be ready to deal with bugs and frustrating deaths when you play Red Orchestra 2. In a way, despite all the efforts made to make this sequel more player-friendly, it’s still completely unapproachable for many people. If you like the fast-paced action of Call of Duty or Battlefield: Bad Company then this probably isn’t for you. However if it sounds fun to slowly crawl across a snowy wasteland to take out one well barricaded machine-gunner, then go buy Red Orchestra 2 now.

********************

 

The Question now is, which review do you, the reader, agree with?

Please post any questions and comments below.

We hope that you have enjoyed this Head 2 Head.

********************

Liked posts on Tumblr: More liked posts »