May 13, 2011
PES 2012: Real Football Simulation Announced

Konami have today confirmed that Pro Evolution Soccer 2012 is on its way. We have the official announcement trailer as well as some screenshots. For non-football (soccer) fans these annual releases for what is effectively the same game with updated rosters, kits and stadiums may seem senseless, but for football (soccer) fans these are essential purchases.

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Each year it is a two horse contest between FIFA and PES for the title of best football game and it has been a fiercely fought contest in recent years.

Do you expect PES to regain its crown this year or will FIFA continue to dominate?


Let’s get onto the details that we know so far:

"For me, the ultimate aim in the ongoing PES series is to match what people see when they go to a match or watch a big game on TV with what they experience on their console," explains Shingo ‘Seabass’ Takatsuka, the Creative Producer of the Pro Evolution Soccer series. “As such, in consultation with football fans across the globe, we have been working non-stop to isolate and determine how to make our game marry in with how real football is played. This is key to PES 2012, and key to providing the ultimate football experience within a console title.”

To this end, PES 2012 continues KONAMI’s determination to work with fans of both the PES series and football in general, to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular. Seabass and his Tokyo team have worked to recreate the very essence of top-level football, ensuring the new game’s AI engine has undergone a major overhaul and provide an experience akin to being part of a real team.

Attacking play is a cornerstone of PES 2012, and the new game benefits from a more open approach that allows users to dictate the pace of movement, with all-new AI elements incorporated so team mates make runs and offer support in one-on-one situations. Players make useful dummy runs to draw defenders, and this offers users greater options to move the ball around when they are being closed down. Thus, the team works together a more cohesive unit, reacting to the movements of the player with the ball, and working to force the opposing team into mistakes.

Zonal marking and positional defending are also massively enhanced; ensuring players are forced to work harder to split the opposition defence. Meanwhile a new cursor switching system has been implemented using the right analogue stick to switch to any player on the field. This allows users to pick a team mate anywhere on the pitch, thereby allowing players to react to threats faster, and to shut down attacks more quickly. Hold up play is being tweaked to give even greater control. AI defenders are able to hold a much tighter defensive line, position themselves better and track opponents more efficiently. The off-the-ball switching also extends to key set pieces, such as goal kicks, corners, free kicks and throw-ins, and allows users to target a specific player and send them on runs or to drag defenders out of position, and allows for quick breaks and space to be exploited more easily.

The physicality of top-level football is represented as PES 2012 extends the jostling system of its predecessor. Defenders rely on their strength and stature to force a player from the ball as strikers and play makers make use of unique attributes to beat their markers. Tighter, more accurate collisions see players tumbling dependent on how they are knocked off the ball. Crucially, control is not lost, allowing the stumbling player to be brought directly back under control.

The result is a game that, more than ever, truly represents the key attributes of the world’s greatest players, but without sacrificing balance and allowing single players to waltz undefended through a game. Coupled with heavily tweaked animation, more detailed lighting techniques, a wider variety of player styles, improved dead-ball situations, expanded tactics and a new customisable pass feature, means that PES 2012 truly captures the essence of top-flight football.

“Team work is what separates the world’s greatest teams from their peers, and is the hub of everything within PES 2012,” added Takatsuka. “PES 2012 focuses on the core elements of top-level football: attacking play, freedom of movement, the creation of space, and working together as a unit both up field and in defence. These elements combine to create a game that flows and ebbs like a real match, with individual shows of brilliance changing a game, and more control over every aspect of play within a wide-ranging yet instinctive control system. PES 2012 will turn the heads of fans everywhere.”

KONAMI will be detailing further key enhancements to PES 2012 in the coming months, and make sure you stay tuned to Platform Nation as we will bring you all the PES 2012 news as we get our hands on it.

PES 2012 will be released for PlayStation3, Xbox 360, Windows PC, Wii, PSP and PlayStation2 in Autumn, 2011.

February 7, 2011
Transformers Dark Of The Moon Trailer

For those that watched the big game last night the commercials weren’t the greatest this year, except for the movie trailers and here is one I will seeing day one. Transformers Dark of the Moon will hit the big screen 7-1-2011 and will be in 3D.  We have added the trailer here for your viewing pleasure and even without Megan Fox this one looks awesome.

Looks great right.  Summer 2011 is going to be a great time for some hot movies.

February 6, 2011
New Gears Of War 3 Screenshots

Don’t know what to do while waiting for the big game to start?  No worries as we have a treat for the Gears of War fans.  Below you will find 3 new screenshots from Epic Games and Gears of War 3.  This game is my most anticipated game for 2011 and I for one can’t wait to get my hands on it.  So here are the new screens and for a full viewing of all Gears of War 3 screenshots be sure to check out their site.

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June 19, 2010
Gaikai Enters Deal With EA

Recently Gaikai and EA made a deal that will allow Gaikai to stream certain EA titles over the internet using Gaikai’s streaming service. The EA games include Mass Effect, Battlefield Bad Company, Dragon Age, Medal of Honor, Need For Speed and The Sims. All of these games will be available when Gaikai launches in 2011. David Perry, the co-founder of Gaikai spoke about this agreement and said:

"EA has some of the most important franchises in the videogame industry, and we’re excited to be able to use our streaming technology to help new audiences discover these amazing properties,"

I am quite excited to see that big game publishers like EA are backing these streaming services of the future. It will be very interesting to see how Gaikai compares to Onlive in terms of pricing, quality of service and most of all, available ability.

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February 7, 2010
"Hell Awaits" During "The Big Game

For those of you who watched “The Big Game” you might have caught what seems to be the ONLY video game commercial this year. If you missed it, check out the Dante’s Inferno commercial here.

Personally, I thought that it was great that they used “Ain’t no Sunshine" by Bill Withers as a background song. It made the whole "Jumping into Hell after the love of your life" seem like a good idea and totally worth doing.

I also noticed EA did bend to the pressure take the advice of the network by changing the ending of the commercial. The original ad which ran online earlier this week told viewers to “go to hell”. Now, they are telling viewers that “hell awaits” which I think is a classier route in the end.

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Now, If you’ll excuse me, I’ll be coming up with a great reason NOT to be at work this Tuesday when fans the world over will see what exactly “awaits” them in hell.

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